These images are from a design test for Gameloft I did several years ago. I designed a simple game about a cat burglar that uses an extend able pole to get around. This was before the iphone, so it was designed to work on a simple handset.
The goal of the game was to break into places and nab all the loot and get out without getting caught or time expiring. In this case, the level was an art museum and the player was collecting paintings and vases.
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